Hello, i have a problem. I followed exactly the Authetication from Getting started page for Unreal Engine C++. And i’ve created a custom plugin, that will integrate TwitchSDK plugin, but when i try to launch the Engine, the function given on a getting started page simply wont compile because of linker error
0>DXTwitchSubsystem.cpp.obj: Error : LNK2019: symbole externe non résolu “class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > __cdecl R66::BuildOAuthScopes(class TArray<enum FTwitchSDKOAuthScope,class TSizedDefaultAllocator<32> >,class TArray<class FString,class TSizedDefaultAllocator<32> >)” (?BuildOAuthScopes@R66@@YA?AV?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@V?$TArray@W4FTwitchSDKOAuthScope@@V?$TSizedDefaultAllocator@$0CA@@@@@V?$TArray@VFString@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z) référencé dans la fonction “public: virtual void __cdecl UDXTwitchSubsystem::LinkTwitchAccount(void)” (?LinkTwitchAccount@UDXTwitchSubsystem@@UEAAXXZ)
0>UnrealEditor-DXTwitchIntegration-Win64-DebugGame.dll: Error : LNK1120: 1 externes non résolus
that comes from trying to use TwitchSDK::BuildOAuthScopes.