To test affiliate features, we have to use the mock-api in the Twitch CLI.
But how do we tell the Unreal SDK to communicate with this local mock instead of Twitch?
(I’m using the client ID displayed by the mock)
- I tried to check “Project Settings” => “Use Event Sub Proxy”
- also tried to re-build the sdk replacing the hardcoded “https://id.twitch.tv” with “http://localhost:8080”
- (thinking about DNS redirection, but there must be something simpler?)
The error message I get is:
LogTwitchSDK: http complete 1 400 {"status":400,"message":"invalid client"}
Thank you!