I’m working on a unity app that takes the channel point redeems and adds them onto a wheel and what not.
However, everytime it sends a reward, it send the username and what reward it was but not the message information for some reason? Like, it’s always empty.
The “If(message == “”)” code is my temporary manual download of the message that sometimes messes up.
I’m using the Unity Engine plugin, and yes, this SendReward function gets called anytime a reward gets redeemed through the API, so that’s flawless.
The reward reward event correctly passes the redeemer name and reward title, but the message is always empty.
I forgot I changed the code to the new one that doesn’t use the redeem prompt, so I re-enabled that and here is the updated example of what is going wrong:
Oh that’s unfortunate, do you have any good ways to get around this or different ways to do it?
I’m currently manually reading the last chat message, but sometimes the chat goes too fast and it reads the wrong message